วันพฤหัสบดีที่ 17 ตุลาคม พ.ศ. 2556

Banknote Tutorial !!! ( Idea form Now You See me.)

Banknote Tutorial !!!  
            I got an idea from Now you see me (film). In the scene that a lot of money spread to the sky. I use only Ncloth to do this. and I Think this way is so easy. just create like group of banknote and make it float in the air. and you can get it collide with itself and other passive too.
Let start.
1.create banknote model. And prepare back texture too.

2.duplicate like image.

3. Go to nDynamics tab > nMesh > create nCloth.

4. Open attribute editor > Dynamic Properties >Stretch Resistance to 100( this attribute for your cloth will not stretch so much) >  Lift to 4.00 (it help your cloth get fly in the air)  >  and I put some drag 0.150 > damp 0.100 (drag = reduce your energy in the air,damp  will make your cloth float in the air)

5. Collisions tab > collide strength to 0.1 ( reduce cloth collide to another)  >  thickness to 0.009 (it is thickness for your cloth collide)


6. Select your banknote model  >  Field  >  Volume Axis. I want to put some air to my bank note


7. Now this is the key for work. Magnitude 4 ( Power of Volume Axis) > attenuation 0.1 ( your volume will stop a little bit before it start) > away from center 1 ( it is force from center ) > Along Axis ( force that go along direction )
> Turbulence  0.5 (like turbulence field ) > rotate your Volume Axis and scale like image.

8. This attribute will make your cloth have force reaction to another. Go to Force Field Generation  >  Force Field  AlongNormal (force direction to along normal of surface)  >  Force Magnitude 0.5 ( power of Force Field )  >  Force distance  0.5 (distance of force start form surface)

9. Let simulation  you will got like this.

10. I have elevator in scene too.and I want it collide with banknote.but Don’t use your model because it hard for simulation try to create new model for passive and just lowpoly too.

11. I create box like image.

12. nMesh  >  create Passive Collider  your box will collide with banknote.

13. Dynamic Properties tab > Thickness 0.034

14. Run simulation now we done for animation part. But if you render now .banknote will show only front texture now we want to render two face of it and I try to use Node for render two face. it still got problem to render. But I have another way to render.

15. Open attribute editor  > outputCloth tab  >  Render Stats > check out Double sided. 

16.Now render the Banknote with this part but use blackhole shade to mask another in your scene except your banknote.

17. Render like image.back face of your banknote will got hide.

18. After finished render. we will open attribute editor > Render Stats > check Opposite > change your banknote texture to back. and Render again. 

19. until finished use composite in another program. combine it together.

20. until finished use composite in another program.


Now we done. If you have some problem with this tutorial. PM me at jebun3d@gmail.com
Sorry for any mistake. I’m try to do create it in easy way and want to share to every maya user. That have some problem form work. 

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